Thursday, December 2, 2010

Jak Through the Years



BEHOLD.  THE MANY FACES OF JAK.

Each menu option is the is how Jak appeared in each game, the labels being the location where the game was centered, with the exception of Kid Jak, who is also from Jak II.

Jak and Daxter: Sandover; a sweet, young mute who has grown up in a peaceful village filled with green.  His curiousity and sense of adventure often get him into trouble.
Jak II: Haven City; After being thrown centuries into the future where he was then imprisoned for two years, this Jak is angry and ready to fight.  After his escape he finally began to speak.  It was in this future he found his child-self Kid Jak, who was then sent to the past.
Jak 3: Spargus; One year later, Jak has been exiled to the Wasteland and left to die, where he is then taken in by the desert-hardened people of Spargus, then forced to save the very people who turned their backs on him.
Jak X: Kras City; Another year later, Jak and his friends are called to Kras City to participate in savage combat races.  They have to win in order to save their lives and Jak's not about to take crap from anyone.

The background is Haven City.

For some reason, this took WAY longer than it should have.  It think because I wanted to make everything perfect, and even then I'm still bothered by a few tiny things.  *coughstupidwhitepixelscough*  At first, I wanted to also include Jak from Jak and Daxter: The Lost Frontier, but I could find any decent concept are of him.  It's also now that I realize there are a few more forms of Jak I wanted to add.  Oh well, I'll do that later.

Buttons are wonderful.  I love them, and I will certainly use them in the future.  Looooooove them.  The Actions window is an amazing tool.  It can do so much.  Once I got using it down, all of the rest of the buttons took a matter of moments to make.

Thursday, November 18, 2010

More than Just Snow has Fallen



EDIT: I added a play button to the animation.  I wasn't sure if I was supposed to just reload it, but I didn't want to have two of the same animations on the same page, so you get an edit.  Buttons are eeeeeasy.

Falling snow motion guide, FINALLY.  I HATE YOU SNOWFLAKES.

Now I have nothing against Top Hat, the owner of the hat.  This is my act of defiance against Patricia's supposed death, Patricia being the young girl.  Though I do understand the reason for which she was/will be/would be killed.  I say it like that because her fate isn't decided upon yet.

I love motion guide, motion guide, motion guide~

Wednesday, November 10, 2010

Okami Amaterasu



TWO IN ONE.
This project includes both the Fireworks Magic Wand Tool and the Ken Burns Effect all in one go.  Bottom line: I LOVE THE MAGIC WAND TOOL.  It works wonders.

Okami for the WIN.  I can't wait for the sequel. Aww, I forgot there was one more picture I wanted to add... oh well.

Thursday, November 4, 2010

Darkness Lies Just Beneath the Surface



Link thought he defeated his evil counterpart in the Water Temple, but no one can exist without darkness.  Shadow Link lies within, waiting.

The pixels move a bit when the circle travel over them, but it's so slight that I don't mind it too much.  I LOVE this piece.  Masking does wonders for this kind of project.

Link, meet Fireworks



My patience with this piece is now NONEXISTANT.  BE DONE.  I would have made it pause on each frame a bit, BUT I'M TIRED OF IT.  NO MORE.

I used both Fireworks and Flash for this.  Lots of color burn and color dodge, along with painting with lowered alpha, and contrasting the colors.  It was alot of fun.  In the final picture the shading is acutally alot different from what it was in the beginning.

Tuesday, November 2, 2010

Invader Zim



EDIT2: Awhaha... Lame.  Now it's too big for the column.  xD
EDIT: Ahahaha!  Take that! I fixed the dimensions.  Now the pixels aren't all weird.

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Stupid pixels, getting all weird in the transfer.  YOU WERE PERFECT BEFORE.  Whatever man.  I'm guessing it's from the height change to 400 from 640.  Oh well.  On the up side though, it's ZIIIIIIM.  Yeah Gir, you drink that chocolate bubblegum.

Just a simple application of Alpha and Classic Tween.  Once I got through the first half, I did the rest on my own.

Monday, November 1, 2010

Ball, use Bounce!



Ooooooold assignment.  I don't know why it never struck me to upload this.  :P

I never knew so many little things went into making a bouncing ball look real.  The shadow, moving the shadow, the sizing of the ball on different frames, the light reflection, and the tool that slows the ball down and speeds the ball up depending on whether it's going up or down.